• A Staff Canada Group Company

App Development with Swift 4.2

Location:ILT, Canada Virtual Time
Date: 5 Days
Price: CAD$4,050
Course Code:APL-DEV110-120-CA

Course Description

App Development with Swift 4.2 is a 5-day, hands-on course that is a combination of the Introduction to Swift 4.2 course and the Introduction to the iOS 12 SDK course.

Introduction to Swift 4.2

From Playgrounds to protocols—discover, explore, and demonstrate how to use the fundamental building blocks of the Swift programming language. This 2-day, hands-on course teaches you the basic concepts of Swift programming, including syntax, logic, structures, functions, and patterns. It also includes detailed explanations of language syntax and coding exercises.

Introduction to the iOS 12 SDK

Learn how to build and run your first apps on iOS using the Swift programming language. This 3- day, hands-on course teaches you the common tools, interface elements, and design patterns you need to build apps for iPhone and iPad. It includes detailed explanations of iOS technologies, hands-on use of Apple’s development tools, and coding exercises in Swift that use common iOS frameworks.

Note: This course is a combination of APL-DEV100-042 and APL-DEV105-120 taught in the same week

What you'll learn:

  • Learn how to use Xcode Playgrounds to write Swift code
  • Learn common programming patterns used in Swift
  • Learn keywords and vocabulary used by the Swift language
  • Learn how to build native apps using the iOS SDK
  • Learn how to use Xcode and the Simulator
  • Learn how to use common navigation patterns and UI controls

Audience:

  • Software Developers
  • Software Architects
  • Technology Consultants

Pre-requisites:

Getting Started with iOS development videos: Learn about Apple’s advanced mobile device hardware, the characteristics of modern apps, the iOS software development kit, Apple developer programs, and Apple’s approach to security and distribution.

Basic computer programming concepts: You should be comfortable with basic concepts of computer programming, including variables, strings, logic, and classes. You’ll be expected to write code as part of the training.

Topics:

Introduction to Swift and Playgrounds

Learn about the origin of Swift and some of its basic syntax.

Constants, Variables, and Data Types

Learn how to define constants for values that don’t change and variables for values that do Learn the data types that are included in Swift and how they can help you write better code

Operators

Learn about some of the operators in the Swift language, including basic math operators.

Control Flow

Learn how to use logical operators in Swift to check conditions; learn how to use control flow statements.

Strings

Learn how to create and store text using the String type. You'll learn a variety of String methods that allow you to compare two strings, access specific characters within a string, and insert and remove values.

Functions

Learn how to declare functions with different parameters and return types

Structures

Learn how to create structures in Swift

Classes

Learn what makes classes different from structures and when to use classes instead of structures. You'll also learn about inheritance, super-classes, and sub-classes

Optionals

Learn to use optionals to properly handle situations when data may or may not exist

Collections

Learn about the various collection types available in Swift and how to choose the appropriate one for your program

Loops

Learn how to create loops in Swift, control the conditions for looping, and specify when to stop

Type Casting

Learn why some data can be expressed using only a broader type and how you can test for specific kinds of data before using it

Guard

Learn to use guard statements to better manage control flow

Scope

Learn to write nicely structured code that's easy to read. You'll do this by properly scoping your constants and variables

Enumerations

Learn when enumerations are commonly used, how to define an enumeration, and how to work with enumerations using switch statements

Protocols

Learn what protocols are, when to use them, and how to write your own. Learn how to enable objects to communicate with each other and how to extend protocols to provide shared functionality across multiple types

Closures

Learn about closures, how to define them, how to use them as function arguments, and how to use some of the common functions that take closures as arguments

Extensions

Learn how to define an extension, as well as how and why to use extensions

Interface Builder Basics

Learn how to navigate through Interface Builder, add elements onto the canvas, and interact with those elements in the code.

Displaying Data

Use Interface Builder to create the beginnings of an app, adding labels and images.

Controls in Action

Use Interface Builder to add buttons, switches, and sliders to a scene. Create actions and outlets, write some basic code, and learn how these tools work together.

Auto Layout and Stack Views

Learn the fundamentals of Auto Layout for building precisely designed user interfaces.

Segues and Navigation Controllers

Learn how to use segues to transition from one view controller to another, and how to define relationships between view controllers. Learn how navigation controllers can help you manage scenes that display related or hierarchical content.

Tab Bar Controllers

Learn how to use tab bar controllers to organize different kinds of information or different modes of operation.

View Controller Life Cycle

Learn more about the view controller life cycle so you can understand the potential of this important class.

Building Simple Workflows

Tie together the concepts you’ve learned so far to design simple workflows and familiar navigation hierarchies.

App Anatomy and Life Cycle

Explore the different life cycle states and the delegate hooks for executing logic as the app moves through each state.

Model View Controller

Learn how to organize files, structures, and classes into a design pattern called Model- View-Controller.

Table Views

Learn the basics of creating table views in an iOS app.

Intermediate Table Views

Learn how to customize your table views by creating custom cells, dynamically inserting and removing cells, using static table views to present forms or other non-changing lists, and allowing the user to swipe to delete cells.

Saving Data

Learn how to implement data persistence using NSCoding, a protocol for saving files to your app's Documents directory.

System View Controllers

Discover how to incorporate a variety of system view controllers for displaying alerts, sharing content, sending messages, and accessing the camera and photo library on an iOS device.

Building Complex Input Screens

Learn how to use a combination of static and dynamic table views. Explore how to use controls and views to build custom workflows that put an elegant face on any kind of business information.

Working with the Web: HTTP and URLSession

Discover how web data is sent and received, how URLs work, and how to fetch data for use in your app.

Working with the Web: Decoding JSON

Learn how to read and write basic JSON. Explore how to convert JSON to and from Swift types and into your own custom model objects.

Working with the Web: Concurrency

Become familiar with the concurrency system in iOS and learn how to make sure code that updates the user interface is executed in the right place.

Course Details

Register early to guarantee your seat in class. Payment is due two weeks prior to the class start date. Receipts will be emailed to you.

4 Easy Ways to Register:

  • Online: Please fill up the Online Registration Form and pay through either debit card, credit card or PayPal.
  • Email: Please email your registration along with the payment through either credit card, interac e-Transfer, PayPal.
  • Phone-in: Please call 778-835-2763 and register by Visa or Mastercard.
  • In Person: Please register at the admissions office to make a payment (by appointment only)

5 Easy Ways to Pay

  • Bank Transfer
  • The Swift Code TDOMCATTTOR. Transit No. 02120 Inst. No. 004 Account No. 5221473

    TD Bank branch is located at Seafair, #3960 Francis Road, Richmond,BC, Canada

  • PayPal (our PayPal account email address is zahid@staffcanadagroup.ca)
  • Interac e-Transfer
  • Credit Card (we accept Visa and Mastercard)
  • Certified Cheques (non-profit organizations only)

12 – 18 Months Installment Plan (OAC)

Fee can be paid in 12 to 18 easy monthly installments (OAC).

Group Discount

A group discounts is offered for two or more attendees from the same company registering at the same time and attending the same course.

Private Classes

One-to-one private, evening and weekend classes are also conducted upon request with a different price plan, please contact for further information.

Student Support

After graduation students gets in-person, webex or telephone access to the trainers for 12 months. Graduates can attend future courses for free.

International Students

International students are accepted in the programs. Students do not need a study permit if enrolling in a short-term course or program of six months or less. However, if student think they might study for more than six months, it is a good idea to obtain a study permit before they arrive. For full information, please visit the Citizenship and Immigration Canada (CIC) website at www.cic.gc.ca/english/study

Free Phones, Tools, Equipment & Supplies

Free phones, hand-tools, equipment, and supplies are provided in the class. iPhones, Samsung Galaxy, Android phones and iPads are provided for hands-on exercises.

Certificate

Certificates are awarded upon completion of the course.

Attendance

Attendance is mandatory in all classes. 100% attendance is required to earn a Certificate.

Advisory Board

External Advisors are sought from academia and industry. These advisors will periodically review the center's programs and assess progress toward its goals.

Cancellation and Refund Policy

100% fee and deposit refundable if the Open course is rescheduled or cancelled due to low enrollment or any other reason and students unable to attend at a later date. 50% refundable if student cancelled the Guaranteed to run course within 15 days of the class start date. No refund if a student do not show up for the class or has completed the course, however, fee is transferable to future courses.